Mac 3D
Principles of Modelling and Rendering
Principles of Modelling and Rendering
Mac 3D looks at the use of three-dimensional computer modelling in all areas and explains the theory and practice of the medium, beginning at a basic level. Topics covered include:
• coordinates to radiosity
• bump mapping to splines, and
• data compression to teleology.
One section looks at the individual items of software available, using many illustrations in the process with assessments of their strengths, weaknesses and likely applications.
The book's clear, readable style caters for both the beginner and expert, proving to be an accessible reference work to inform the Macintosh community. Contents
• Modelling and Rendering
• Applications
• Fundamentals
• The Mac for modelling and rendering
• Communicating with the Mac
• Design methodology
• MacTypical
• Case studies
• The future of modelling
• Modelling & related software.
• coordinates to radiosity
• bump mapping to splines, and
• data compression to teleology.
One section looks at the individual items of software available, using many illustrations in the process with assessments of their strengths, weaknesses and likely applications.
The book's clear, readable style caters for both the beginner and expert, proving to be an accessible reference work to inform the Macintosh community. Contents
• Modelling and Rendering
• Applications
• Fundamentals
• The Mac for modelling and rendering
• Communicating with the Mac
• Design methodology
• MacTypical
• Case studies
• The future of modelling
• Modelling & related software.
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