Cyber-Aristotle: towards a poetics for interactive screenwriting
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Authors: Jasmina Kallay
DOI: 10.1386/josc.1.1.99/1
Keywords
interactive screenwriting poetics Aristotle narrative architecture cyber-drama new media digital media
Abstract
Through analysing appropriations of Aristotelian dramatic theory within interactive digital narratives (Laurel 1991, Hiltunen 2002, Mateas and Stern 2005), this article assesses the merits of Aristotle’s Poetics in providing a basis for an ‘interactive screenwriting poetics’. From the six components of tragedy (plot, character, thought, diction, melody, spectacle) to mimesis and catharsis, these concepts are examined for their value in a new media context. The hierarchy of the components is challenged and new formal and material causative relations are explored, using the interactive drama Façade (Mateas and Stern, 2005) as an example. With new dramatic configurations emerging (such as spatial plotting and narrative architecture), the question posed is - to what degree can Aristotelian thought really aid the interactive screenwriting process? If this approach can not yield substantial results, what is the alternative?



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