Journal of Gaming & Virtual Worlds (Journal)

ISSN 1757191X , ONLINE ISSN 17571928

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

Journal of Gaming & Virtual Worlds gratefully acknowledges the assistance of the University of Alberta, Canada.

This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).

For more information, to access the journal or to subscribe visit the Discover platform here.



Associate Editor

Sonia Fizek
Cologne Game Lab, TH Köln, Germany and University of Lower Silesia, Poland
sf@colognegamelab.de

Melissa Kagen
Worcester Polytechnic Institute, USA
mkagen@wpi.edu

VR & Arts Reviews Editor

Phylis Johnson
Southern Illinois University, USA
phylisj@yahoo.com

Reviews Editor

Matthew S. S. Johnson
Southern Illinois University Edwardsville, USA
matjohn@siue.edu

Notes for Contributors Download


Aims & Scope

The Journal of Gaming & Virtual Worlds (JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres. It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds. The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions from essayists and reviewers. We are particularly interested in inter- or multi-disciplinary contributions that connect scholars across multiple discourses

Submissions

To submit an article, please follow the 'Submit' button on the left of this page.
 
Download the Notes for Contributors above for information on format and style of submissions. If you need this document in a more accessible format, please contact info@intellectbooks.com. Find more information on Intellect's Accessibility page.
 
Intellect has partnered with Enago to offer a 20% discount on their services for our authors and contributors. Enago provide English editing services, including copy editing and translation. This service is intended for potential contributors who would like translation and/or copy editing assistance prior to submitting their work for consideration. Visit their page here to find out more.
 
All articles submitted should be original work and must not be under consideration by other publications.
 
Journal contributors will receive a free PDF copy of their final work upon publication. Print copies of the journal may also be purchased by contributors at half price.

Peer Review Policy

All articles undergo initial editorial screening either by the journal's Editorial Team and/or incumbent Guest Editors. Articles then undergo a rigorous anonymous peer review by two referees, following the guidance in Intellect's 'Peer review instructions'. Based on this feedback, the Editors will communicate a decision and revision suggestions to authors. To appeal an editorial decision, please contact the main Editor who will consider your case.

Ethical Guidelines

The journal follows the principles set out by the Committee on Publication Ethics (COPE). Read our Ethical Guidelines for more on the journal's standards.

Associate Editor

Sonia Fizek
Cologne Game Lab, TH Köln, Germany and University of Lower Silesia, Poland
sf@colognegamelab.de

Melissa Kagen
Worcester Polytechnic Institute, USA
mkagen@wpi.edu

VR & Arts Reviews Editor

Phylis Johnson
Southern Illinois University, USA
phylisj@yahoo.com

Reviews Editor

Matthew S. S. Johnson
Southern Illinois University Edwardsville, USA
matjohn@siue.edu

Associate Editor

Sonia Fizek
Cologne Game Lab, TH Köln, Germany and University of Lower Silesia, Poland
sf@colognegamelab.de

Melissa Kagen
Worcester Polytechnic Institute, USA
mkagen@wpi.edu

VR & Arts Reviews Editor

Phylis Johnson
Southern Illinois University, USA
phylisj@yahoo.com

Reviews Editor

Matthew S. S. Johnson
Southern Illinois University Edwardsville, USA
matjohn@siue.edu

Associate Editor

Sonia Fizek
Cologne Game Lab, TH Köln, Germany and University of Lower Silesia, Poland
sf@colognegamelab.de

Melissa Kagen
Worcester Polytechnic Institute, USA
mkagen@wpi.edu

VR & Arts Reviews Editor

Phylis Johnson
Southern Illinois University, USA
phylisj@yahoo.com

Reviews Editor

Matthew S. S. Johnson
Southern Illinois University Edwardsville, USA
matjohn@siue.edu


General Call for Papers information

All articles submitted should be original work and must not be under consideration by other publications.

The Journal of Gaming & Virtual Worlds (JGVW) is a peer-reviewed international journal that focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic, pedagogical and professional approaches to the study of electronic games across platforms and genres, as well as ludic and serious online environments such as massively multiplayer online role-playing games and Second Life™.

JGVW aims at researchers and professionals working in and researching creative media, and seeks to document, harmonize, juxtapose and critically evaluate the diverse media landscape. It features long articles, short papers, essays, interviews and critical reviews of relevant new publications, video games, virtual environments and digital art. 

Prospective guest editors are invited to approach the Associate Editors with a proposal for a themed issue or series. Prospective reviewers and publishers should approach the Reviews Editor or the VR & Arts Reviews Editor respectively.

Contributions are invited from all fields of game studies research, design and development. We seek to provide a platform for vivid information interchange between academia and industry, between scholarship and professionalism, between theory, criticism and practice. Typical subject areas include:

  • Theory & criticism: Theoretical inquiries of games, virtual worlds and ludic systems, including but not limited to: aesthetics and philosophies of games, post-humanism, diversity and representation, queer and gender studies, history (of and in games), games and politics, rhetorical approaches, discourse analysis and semiotics, genre criticism and new literacy studies.

  • Design & materiality: Approaches to the practice of game design in digital and analogue domains, including but not limited to: design studies, critical code studies, platform studies and media archaeology.

  • Performance & play: Approaches exploring performative and critical dimensions of play as well as the impact of new technologies on players and player culture. Consideration of games as affective experiences, material assemblages, relational networks and social practices.

  • Space & environment: Approaches considering the creation, occupation and use of ludic spaces in digital and analogue domains, including but not limited to: eco-humanities and space studies, post-colonialism, ambient gaming and augmented/mixed/virtual realities.

  • Education & pedagogy: Perspectives on the role of game studies and game design in (higher) education.

Submissions to JGVW should be made via the 'Submit' button on this page. The attached article should be anonymized, and contain an abstract and up to eight keywords. You should delete the 'file properties' or 'summary info' of your document (see file menu) that reveal your name and institution.

Deadlines:

Submissions are welcome at any time, but deadlines for forthcoming issues are normally as follows:

  1. Issue 1 (spring): 31 August for long papers; 15 September for short papers
  2. Issue 2 (summer): 31 December for long papers; 15 January
  3. Issue 3 (winter): 30 April for long papers; 15 May for short papers

The Journal of Gaming and Virtual Worlds publishes general and themed issues. Themes for future issues are announced in the journal.

Associate Editor

Sonia Fizek
Cologne Game Lab, TH Köln, Germany and University of Lower Silesia, Poland
sf@colognegamelab.de

Melissa Kagen
Worcester Polytechnic Institute, USA
mkagen@wpi.edu

VR & Arts Reviews Editor

Phylis Johnson
Southern Illinois University, USA
phylisj@yahoo.com

Reviews Editor

Matthew S. S. Johnson
Southern Illinois University Edwardsville, USA
matjohn@siue.edu

Editorial Board

Thomas Apperley
Tampere University, Finland

Tom Brock
Manchester Metropolitan University

Erik Champion
Curtin University, Australia

Alenda Chang
University of California, Santa Barbara, USA

David Ciccoricco
University of Otago, New Zealand

Mia Consalvo
Concordia University

Hilde Corneliussen
Western Norway Research Institute, Norway

Anne Dippel
Friedrich Schiller University of Jena, Germany

Denise Doyle
University of Wolverhampton

Astrid Ensslin
Principal Editor

Pawel Frelik
University of Warsaw, Poland

Mathias Fuchs
Leuphana University Lüneburg, Germany

Maria B. Garda
Turku University, Finland

Seth Giddings
University of Southampton

Andrew Hoyle
University of Stirling, UK

Melinda S. Jacobs
Subatomic, The Netherlands

Darshana Jayemanne
Abertay University, UK

Phylis Johnson
Southern Illinois University, USA

Helen W. Kennedy
Nottingham University, UK

David Kirschner
David Kirschner, Georgia Gwinnett College, USA

Rachel Kowert
Take This, Kitsune Analytics, Canada

Tanya Krzywinska
Falmouth University, UK

Brian C. Ladd
State University of New York Potsdam, USA

Xavier Laurent
University of Oxford, UK

Ben Light
University of Salford, UK

Esther Maccallum-Stewart
Staffordshire University, UK

Sebastian Möring
University of Potsdam

Souvik Mukherjee
Presidency University, Kolkata, India

Mark Mullen
The George Washington University

Michael Nitsche
Georgia Institute of Technology, USA

Casey O'Donnell
Michigan State University, USA

Kwabena Opoku-Agyemang
University of Ghana, Ghana

Angelica B. Ortiz de Gortari
University of Bergen, Norway

Justin Parsler
Brunel University, UK

Jérémie Pelletier-Gagnon
University of Alberta, Canada

Fabrizio Augusto Poltronieri
De Montfort University

Nathaniel Poor
Underwood Institute, UK

Paolo Ruffino
University of Liverpool, UK

Karen Schrier
Marist College, USA

Stephan Schwingeler
HAWK Hochschule Hildesheim, Germany

Nick Taylor
North Carolina State University

Harrington Weihl
Northwestern University, USA

Editorial board member

Florence Smith Nicholls
Queen Mary University of London, UK

Associate Editor

Sonia Fizek
Cologne Game Lab, TH Köln, Germany and University of Lower Silesia, Poland
sf@colognegamelab.de

Melissa Kagen
Worcester Polytechnic Institute, USA
mkagen@wpi.edu

VR & Arts Reviews Editor

Phylis Johnson
Southern Illinois University, USA
phylisj@yahoo.com

Reviews Editor

Matthew S. S. Johnson
Southern Illinois University Edwardsville, USA
matjohn@siue.edu

 
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Contents

  • Volume (15): Issue (1)
  • Cover date: 2023


Contents

  • Volume (15): Issue (2)
  • Cover date: 2023


Contents

  • Volume (15): Issue (3)
  • Cover date: 2023


Contents

  • Volume (14): Issue (1)
  • Cover date: 2022


Contents

  • Volume (14): Issue (2)
  • Cover date: 2022


Contents

  • Volume (14): Issue (3)
  • Cover date: 2022


Contents

  • Volume (13): Issue (1)
  • Cover date: 2021


Contents

  • Volume (13): Issue (2)
  • Cover date: 2021


Contents

  • Volume (13): Issue (3)
  • Cover date: 2021


Contents

  • Volume (12): Issue (1)
  • Cover date: 2020


Contents

  • Volume (12): Issue (2)
  • Cover date: 2020


Contents

  • Volume (12): Issue (3)
  • Cover date: 2020


Contents

  • Volume (11): Issue (1)
  • Cover date: 2019


Contents

  • Volume (11): Issue (2)
  • Cover date: 2019


Contents

  • Volume (11): Issue (3)
  • Cover date: 2019


Contents

  • Volume (10): Issue (1)
  • Cover date: 2018


Contents

  • Volume (10): Issue (2)
  • Cover date: 2018


Contents

  • Volume (10): Issue (3)
  • Cover date: 2018


Contents

  • Volume (9): Issue (1)
  • Cover date: 2017


Contents

  • Volume (9): Issue (2)
  • Cover date: 2017


Contents

  • Volume (9): Issue (3)
  • Cover date: 2017


Contents

  • Volume (8): Issue (1)
  • Cover date: 2016


Contents

  • Volume (8): Issue (2)
  • Cover date: 2016


Contents

  • Volume (8): Issue (3)
  • Cover date: 2016


Contents

  • Volume (7): Issue (1)
  • Cover date: 2015


Contents

  • Volume (7): Issue (2)
  • Cover date: 2015


Contents

  • Volume (7): Issue (3)
  • Cover date: 2015


Contents

  • Volume (6): Issue (1)
  • Cover date: 2014


Contents

  • Volume (6): Issue (2)
  • Cover date: 2014


Contents

  • Volume (6): Issue (3)
  • Cover date: 2014


Contents

  • Volume (5): Issue (1)
  • Cover date: 2013


Contents

  • Volume (5): Issue (2)
  • Cover date: 2013


Contents

  • Volume (5): Issue (3)
  • Cover date: 2013


Contents

  • Volume (4): Issue (1)
  • Cover date: 2012


Contents

  • Volume (4): Issue (2)
  • Cover date: 2012


Contents

  • Volume (4): Issue (3)
  • Cover date: 2012


Contents

  • Volume (3): Issue (1)
  • Cover date: 2011


Contents

  • Volume (3): Issue (2)
  • Cover date: 2011


Contents

  • Volume (3): Issue (3)
  • Cover date: 2011


Contents

  • Volume (2): Issue (1)
  • Cover date: 2010


Contents

  • Volume (2): Issue (2)
  • Cover date: 2010


Contents

  • Volume (2): Issue (3)
  • Cover date: 2010


Contents

  • Volume (1): Issue (1)
  • Cover date: 2009


Contents

  • Volume (1): Issue (2)
  • Cover date: 2009


Associate Editor

Sonia Fizek
Cologne Game Lab, TH Köln, Germany and University of Lower Silesia, Poland
sf@colognegamelab.de

Melissa Kagen
Worcester Polytechnic Institute, USA
mkagen@wpi.edu

VR & Arts Reviews Editor

Phylis Johnson
Southern Illinois University, USA
phylisj@yahoo.com

Reviews Editor

Matthew S. S. Johnson
Southern Illinois University Edwardsville, USA
matjohn@siue.edu

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