Aims and Scope
Virtual Creativity (VICR) is an academic peer-reviewed journal focusing on virtual creativity in online virtual worlds and other related platforms where the virtual is examined as a central theme in contemporary media art practices and applied contexts. Pieces exploring the subject of digital creativity are sought from the broad perspective of Art, Science and Technology, in what is a widespread field of discourse. One focus of the journal is an examination of creative activity in the metaverse – from art, design and architecture, to research and education, to play and entertainment. Additionally, VICR seeks to engage with ways in which the virtual reflects upon the implications of the physical.
Topcis that fall within the scope of the journal include:
• Creative Practices related to Virtual Worlds, Augmented Space, Virtual Reality, Mixed Reality, Future Immersive Worlds, Physical/Virtual Dialogues
• Art, Science and Technology – Art and Science, Art and Technology, Art as Research/Practice-Based Research
• Virtual technologies – Virtual Reality/Augmented Reality, Cognitive Informatics, Brain-Computer Interfaces
• Embodiment Practices – the Avatar, Identity, Performance, Gender
• Applied Practices related to Networked Performance, Art and Heritage, and Cyber-museums
• Learning in Virtual Worlds, and applications related to Therapy and Health
• Theoretical Contexts
Call for Papers
Articles should be between 5000 and 10,000 words in length, including keywords, full references, bibliography and an abstract of no more than 300 words detailing the key areas of investigation, supplemented with colour images (to be supplied separately), which are at least 1600 pixels wide (300 dpi). Given the scope and breadth of the topics listed above, authors are kindly asked that their contributions be accessible to the non-specialist reader whilst retaining all of the requirements of academic rigor.
In addition to full text articles, proposals for reviews, scope related interviews and photo essays that document, evaluate or reflect on creative activity in a virtual context can also be undertaken. In this instance individuals are required to submit visual material together with a written proposal which should include a critical introduction of no more than 500 words outlining to the editorial team why the work submitted is relevant to the theme of the journal.
Formerly published under Elif Ayiter as Metaverse Creativity (MECR), ISSN: 20403550, Online ISSN: 20403569.