Volume 2 Issue 2
Cover Date: August 2010 Price: £18
Contents
Introduction: the Imagination and the imaginary in games and virtual worlds
Page Start: 101 View Header/Abstract
Imaginary monsters: Game 3.0 and the rise of the transgressive player
Page Start: 115 View Header/Abstract
A (virtual) world without limits: aesthetic expression in Second Life
Page Start: 157 View Header/Abstract



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