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Architectures of Illusion
From Motion Pictures to Navigable Interactive Environments
Now Available
Price £16, $21.50
ISBN 9781841500454
Hardback 224 pages

Published January 2003
Imprint: Intellect
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The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria?

This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist.

Chapters discuss:

• animation • navigable architectural environments • moving image narrativity

• questions of truth and representation • virtuality/reality • synthetic imaging

• interactivity

This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.

The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image.

Contents

ANIMATION, ART AND DIGITALITY - Termite Terrace to motion painting

Brian Ashbee, video artist, animator and film-maker at Cambridge University Moving Image Studio (CUMIS), considers traditional narrative and avant garde animation historically as a source of continual innovation in movie-making, investigating how digital technology opens new dialogues in creative practice and examining the languages of animation in realism, fantasy and documentary.

CINEMA, CONSOLE GAMES & SCREEN LANGUAGE - Termite Terrace to spatially organised narrative

Maureen Thomas, dramatist and interactive moviemaker; Creative Director of Cambridge University Moving Image Studio (CUMIS) and Senior Creative Research Fellow at the Swedish Interactive Institute Narrativity Studio, explores tradition and innovation in the storytelling for film, TV and console games, evaluating the potentials of interactive narrativity and expressive space for the screen.

PHOTOGRAPHY TO SYNTHETIC IMAGING - building space, time and motion

François Penz, Head of Research in Spatiality at the Digital Studios, Cambridge University Department of Architecture, and Director of CUMIS, examines the links between architecture and moving image arts and aesthetics, including early cinema, the architect's perspective on film and the film-maker's perspective on architecture, culminating in the narration of 3D spaces in digital media.

THE CREATIVE TREATMENT OF ACTUALITY - visions and revisions of truth

Terence Wright, Fellow of Queen Elizabeth House, Oxford and Associate Professor at the Academy of Art & Design, Bergen, Norway, explores high and low control shooting and the motivation behind the camera to show how the history, aspirations and practice of traditional documentary and visual ethnography can inform the use of digital media, from both a theoretical and practical viewpoint.

Chapter titles
Animation, Art & Digitality   - Page 1
Beyond Digitality: Cinema, Console Games & ...   - Page 51
Architecture & the Screen from Photography to ...   - Page 127
The 'Creative Treatment of Actuality'   - Page 127
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