ISSN: 1757191X
First published in 2009
3 issues per volume
Volume 5 Issue 1
Cover Date: March 2013
Playing queer: Affordances for sexuality in Fable and Dragon Age
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Authors:  Stephen Greer 
DOI: 10.1386/jgvw.5.1.3_1

Keywords
role play,queer theory,sexuality,affordances,Fable,Dragon Age

Abstract
This article adopts the lens of queer theory to examine the terms of inclusion of non-heterosexual identities within recent mass market role-playing games. Focusing on Lionhead Studios’ Fable and BioWare’s Dragon Age series, I suggest how the intersection of queer theory’s resistance of presumptive categories for sexuality and theories of game design – notably the concept of affordances – may provide for a critique of the performative constraints through which gamers are able to ‘play queer’. While even-handed dynamics of relationship game play may espouse a liberal rhetoric of inclusion, I propose that a predominant logic of sameness – grounded in an even-handed ‘blindness’ to sexual difference – may also restrict the possibilities for queer identification.
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