ISSN: 17571898
First published in 2009
2 issues per volume
Volume 10 Issue 2
Cover Date: October 2018
The four board game eras: Making sense of board gaming’s past
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Authors:  Tristan Donovan 
DOI: 10.1386/cjcs.10.2.265_1

Keywords
board games,video games,computer games,game design,game rules,intellectual property

Abstract
The history of board games stretches back into pre-history presenting a challenge for examining the full sweep of the medium’s past. In response this article suggests a way of dividing board gaming’s past into four broad phases or eras. These eras are defined by primarily by shifts in production processes rather than game design choices or player tastes. Drivers of each era discussed include intellectual property law, mass-scale printing, plastics and online developments such as crowdfunding. Examples of what games align with which era are given. The article also explores the relationship between video games and board games. The strong influence of board games on early video games is explored as is the question of why relatively few ideas transfer from video games back into board games.
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