ISSN: 17571898
Online ISSN: 17571901
First published in 2009
2 Issues per volume
Volume 10 Issue 2
Cover Date: October 2018
Contents
Game studies today: In and beyond digital culture
Page Start: 155
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Proceso de Lana: Playing Andean culture through board games
Authors:  Natalie Underberg-Goode And  Peter Smith 
Page Start: 161
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Gender, sex and romance in role playing video games: Dragon’s Dogma, Fable III and Dragon Age: Inquisition
Authors:  Victor Navarro-Remesal 
Page Start: 177
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The erasure of female representation in geek spaces as an element for the construction of Geek identity: The case of Warhammer 40.000
Page Start: 193
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Fan preservation of ‘flopped’ games and systems: The case of the Virtual Boy in Spain
Page Start: 213
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Talking about games: Gamers’ digital communication spaces as the object of study
Page Start: 231
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The impact of digital practices on the perception of risks and benefits of digital gaming
Page Start: 247
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The four board game eras: Making sense of board gaming’s past
Authors:  Tristan Donovan 
Page Start: 265
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The board game designer: An approach
Page Start: 271
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Future Story Chasers: An experience with co-creation of fiction in the classroom through a collaborative storytelling game
Page Start: 279
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